AI Insights · Timothy · January 2023
Top 5 Gacha Games on iOS in the Middle East Q4 2022
Discover the performance trends of the top 5 Gacha games on iOS in the Middle East during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top Gacha games on iOS in the Middle East showed varied performance trends across downloads, revenue, and active users. Here’s an overview of how the top five titles fared during this period.
Rise of Kingdoms from Lilith Games experienced a dynamic quarter. Weekly revenue peaked at approximately $372K in the last week of December. Downloads saw a significant increase, starting at around 2.2K in late September and peaking at over 5K in mid-December. Active users fluctuated, beginning with about 18.5K in late September and ending the year with around 21.3K.
Top War: Battle Game by River Game HK Limited had a robust performance. Weekly revenue reached as high as $126K in the final week of December. Downloads saw a notable spike, especially in the last week of December, reaching nearly 38K. Active users also showed an upward trend, peaking at over 105K by the end of the quarter.
Kiss of War - قبلة الحرب from TAP4FUN (HONGKONG) LIMITED witnessed varied trends. Weekly revenue peaked at around $159K in the last week of December. Downloads remained relatively steady, with a slight peak at approximately 2.6K in mid-December. Active users remained stable, oscillating around the 33K mark throughout the quarter.
Age of Origins:Tower Defense by Hong Kong Ke Mo software Co., Limited saw consistent performance. Weekly revenue peaked at about $102K in the last week of December. Downloads started at around 22K in late September but gradually declined, ending the year with just over 10K. Active users also decreased from around 47K to 36K by the end of December.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had a mixed performance. Weekly revenue peaked at approximately $156K in early December. Downloads fluctuated, reaching around 9.7K in late September and ending the quarter with just over 7.5K. Active users remained strong, starting at around 169K and ending the year at approximately 167K.
For more detailed insights and data, visit Sensor Tower.